Creative Regeneration (AD 0002)
I greet everyone who is reading this.
Where else to cry but in a devlog about a game that in the whole week after the release of the prologue with a playability of half an hour only two people played it, me and my friend. On itch.io, where this text will be published, my game has not yet been verified and they do not answer my support messages.
All my plans suddenly changed. The game was stuck in the mode of waiting for its players, for whom it was created. A project in which I invested a thousand days and a thousand nights, struggling with eternal apathy and panic and doubt and fear and illness and stress. Exhaustion became a part of my life, but all along the way I found something important, the very creation of this game healed my emotional traumas, this whole project became a "creative regeneration" for me. Only the understanding that I am evolving and getting better gave me the strength to continue creating this game, and now the whole prologue is finished.
I want to share my creation with the world, my thoughts and experiences that went into creating the world and became elements of the scenario. My reflections, my ideas, and finally myself are manifested in this project, and I want it to be available to as many players as possible, so that they can feel everything I felt and feel.
But it turned out that there is no place in the Internet space where you can come and say: Hello everyone, my name is Hummrew, I created my game. And there are already thousands of players waiting for you, every day expecting the appearance of new games. This doesn't happen. I want to point out is a big omission.
It turns out that hundreds of projects that I looked up to, visual novels that I used to play and that inspired me, have their own audience, and that is a luxury that has to be fought for. I even understand that in many cases, the appearance of an audience for beginners means the loss of an audience for those who have been in the craft for a long time, and no one wants that for themselves.
I just want to find my place in the world of visual novels, game creation, and just creative expression. I really wanted to create something different from everything that already exists, and I understand how difficult it is with such an abundance of visual novels. I played them myself and I know what they lack, so I tried to embody all of that in my game, and I think I succeeded. Of course, this is just a prologue, there is still so much to do, so much to write and draw, but I will do it one way or another. Do I need proof that I have succeeded? For someone to come and say: "You know, I played your game and I want to tell you that you succeeded." Like, yeah, of course, that would be great, that would be a level of support that would give me strength for decades to come! But even a negative comment would please me now, and the lack of even that is causing me to have depressive thoughts, which I am fighting with all my might, but my strength is diminishing. Of course, if anyone reads this, don't think I'm giving up! No! That is not true at all!
I'm still trying to figure out what to do. I repeat, it's been seven days since the end of the prologue, and all this time I've been trying to get at least one download, at least one comment from someone I don't know. I feel like I really need it, it will help me understand what is missing in my game, it will give me the opportunity to give much more in the future. But it turns out that I'm still banging my head against this wall of misunderstanding and overcoming my helplessness.
In all that time, I did not create any new art, not a single line of test or code for the future first episode.
I spend all my time reading marketing articles. I start to understand what I didn't understand. That Patreon alone wasn't enough from the start. That for a good start you need an audience or at least receptive friends. But what kind of good start can a person like me count on? A loner without friends, with only one best friend, unable to meet new people, unable to communicate or at least express my thoughts adequately.
The prologue of my game is completely free to use, if you have already played my game and liked it, please leave a comment.
If you haven't played my game yet, be sure to play it, I promise you will really like it, I really tried and deserve criticism.
If you want to leave a comment, please leave a comment.
If you never leave comments anywhere, please, this is the best time to change and start doing it.
I'm going to write more of my thoughts, it helps me relax and sum up all the work I've been doing. I have ideas about what to write about next time, maybe I'll even surprise someone, if anyone gets to read all this at all. But for now, it all looks more like cries for help into a bottomless void.
Files
Get NO FLYING
NO FLYING
Flying? Adult content? Get bat in the face? It's all here.
Status | In development |
Author | Hummrew |
Genre | Visual Novel, Adventure |
Tags | 2D, Adult, Animation, Erotic, Female Protagonist, Flying, LGBT, No AI, Romance |
More posts
- Choice of chance (dev-0003)2 days ago
- NoFlying-again devlog(0001)??18 days ago
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